This is stupid. Every encounter decision the GM makes means that some class abilities will not be usable in that encounter. If the PCs fight a skeleton, they can't use diplomacy. So the GM changes the skeleton to an orc. But now the cleric can't use turn undead, and the ranger still can't use wild empathy. OH NOES!!!FrankTrollman wrote:The MC determining whether the NPCs start the combat music or not before dice are rolled robs the players of agency and in many cases prevents the diplomancer's abilities from even existing in the game.
And what's laughable is that if "Diplomacy" was an entry on a Winds of Fate matrix, Frank would be arguing the complete opposite, i.e. that it's a good thing when the PCs don't have the choice of using diplomacy.
Frank, do you agree or disagree that some people in the world are generally friendly to strangers or generally unfriendly to strangers? Or do such people instantly vanish in a vortex of violated causality?FrankTrollman wrote:The MC determining whether the NPCs start the combat music or not before they've identified traits, behavior, and circumstances related to the PCs violates causality.